
Kevin Cheung
Esports Production, Educator, & Mentor
About
Kevin Cheung is a long-time gamer with experiences within the esports industry ranging from Live Esports Broadcast Production, Competitive Gaming, Team Coaching & Management, On-Air Talent roles, and as an Academic within Higher Education.With an immense passion for esports, Kevin is driven and focuses on the Community, Entertainment, Competitive, and Educational aspects of the industry.
Interested in working together or have any other questions?
Please feel free to get in touch!
Work
Portfolio & Experiences:
Notable Features:
Contact
You can contact me by using the form or directly via the methods below.
Mobile: +44 (0)7423 336955
Email: [email protected]
Discord: ManxAznKevin Cheung
United Kingdom
Live Esports Broadcast Production
Roles
Experience across multiple different disciplines, departments and roles within live broadcast production.See below for a list of Notable Roles:
Productions
Worked alongside numerous events and productions.As a Contractor, Freelancer, and Consultant.Both Endemic & Non-Endemic to esports.See below for a list of Notable Productions:
Organisations
Collaborated with multiple companies and organisations.Game Developers & Publishers, Competition Organisers, and Broadcast Companies.See below for a list of Notable Organisations:
Opportunities
Esports has opened up many opportunities for me.Working in broadcast production has allowed me to Travel all around the world and taking in new experience and cultures.
Storytelling & Narrative Building
Telling amazing STORIES and building exciting NARRATIVES.Creating memorable moments that keep stakeholders engaged, entertained, and coming back for more.Rundowns, Scripting & Segment Creation
Brainstorming Ideas & Story Meetings.
Live Production Workflows
Adaptability
Collaboration & Teamwork
Communication
Leadership
Perform Under Pressure
Problem Solver
Pre, Live & Post Production
Creation, Creativity & Quality
Building of high quality, professional broadcast standards and show structure.Managing & Production of content.Coordinated between production departments for e.g. project elements.
Travelable
Esports has allowed me to travel to many different cities and countries.Alongside the ability to attend and work on multiple renown events, both regionally and on the international stage.
In-Studio, OB & Remote Productions
Experienced and Comfortable working across multiple different live broadcast production environments. Ranging from:In-Studio/Control Room
Outside Broadcast Trucks/Vans
Remote & Cloud Productions
Budgets & Tiers
Worked across all different sizes of budgets, events, and teams:Local
Regional
International
Worldwide
Familiar working across time zones.Esports is global and rarely sleeps, I am no stranger to maintaining communication between offices and teams around the world.
Connections & Network
Working in esports broadcast production has allowed me to meet amazing People in the industry all around the world.Lifelong Colleagues, Connections & Friends.
Lecturer in Esports
Course Leadership
Analysis of Data & Metrics of student numbers regarding Course Health, Recruitment, Enrolment, Attendance, Feedback & Satisfaction Results.Organisation and Scheduling of regular meetings, meeting notes, agendas and reporting of results.Recruitment and development of Marketing material for prospective student outreach.Oversaw the esports Erasmus programmes alongside International partnership institutions.
Lecturer in Esports
Teach, advise, and provide essential knowledge & skills to students which can be linked to industry requirements.Creation and Delivery of teaching material via Lectures, Seminars, Workshops and Guest Talks. Both in a physical environment on campus and digital online learning.Personal Tutoring of students, by playing a crucial part in students academic and personal development, I am able to support students through their experiences and studies during their time at university.
Module Leadership
Modules Lead:
Contemporary Esports Management Issues
Esports Broadcasting
Esports Event Operations
Esports Expo
Media & Broadcasting in Esports
On-Air Talent
Principles of Esports ProductionKey Modules Taught:
Esports Events Experience
Event Planning & Strategy
Resourcing Esports Events
Single Player Esports Events
Teaching Qualification
Postgraduate Certificate Higher and Professional Education (PgCHPE)Prevent Duty TrainedUnderstanding and Implementation of GDPR Practices. Alongside years of experience regarding Privacy and NDA's.
Curriculum Design
Consulted, Lead, and Developed the future vision of esports course identity and curriculum structure across multiple institutions.Ensuring that institutions are matching industry expectations, and regularly keeping up to date on esports entry level developments.
Mentorship & Student Development
Developed personalised Goals & Systems for personal tutees and students.Established pathways for students to thrive in pursuit of their career goals.Bolstered student development in both 'Hard' & 'Soft' skills to improve their employability.
Educational Institutions
Real World Experiences
Armed with over a decade of experience within the esports industry in multiple roles and areas.Regularly apply and adapt firsthand experiences and knowledge into my teaching material and delivery practices.Relatable content and in touch with student expectations within the world of esports and gaming.Real industry examples of assets, case studies, documents, and other resources to aid in the student learning experience.Click below for a list examples of my industry experiences:
Industry Connections & Network
Wide Network of esports professionals across multiple companies, departments, roles, and specialisations.Record of providing the connection and introduction of keen and passionate students to my wider network connections.Most leading to growth and even landing full time career positions within 1-2 years after introduction.
Student Engagement
Enhanced student engagement by increasing opportunities through industry relations.Implemented my own industry experiences in the form of workshops and other extra curricular material and delivered sessions.Mentored and Advised many student lead societies to empower student leaders.Achieved and Developed Innovative Methods & Practices that have proven to increase student attendance and satisfaction.
Student Employability & Opportunities
Strengthened industry relations and outreach for partnership acquisitions for increased student opportunities.Increased the number of student career opportunities through industry links in the form of Internships, and Paid Opportunities.Coaching student formed competitive teams who are competing in regional and collegiate leagues (NUEL & NSE).
Student Experience & Satisfaction
Enriched the student experience, prioritising it at the forefront of my ideals and motives.Strengthened the student to course relation especially during times of turmoil such as COVID-19 and the transition to online learning.Advised and guided students throughout their own creative ventures relating to industry projects. Ranging from the organising and running of events, the design, planning and execution of Broadcast Productions.
Guest Speaker, Interviews, Panels & Publications
Interested in working together or have any other questions?
Please feel free to get in touch!
Competitive Gaming
Semi-Professional Player
Highly skilled in League of Legends peaking at Master Tier Rank (0.05% of the player base) in Season 3 Off Season
Diamond 1, Season 3
Masters, Season 3, Riot Games
Team Captain
Formed a competitive team and represented them as their team captain.Lead in-game shotcaller during competitive matches and training.
2v2 1st Place, i51
Eclipse Arena, Choke Gaming
1st Place, Scan Computer
i52, Choke Gaming
Team Manager, Coach & Analyst
Team Manager, Coach & Analyst for Choke Gaming.Maintained the number one spot as the UK's strongest League of Legends team winning tournaments such as i53 and the 4 Nations Tournament.Developed strong skills in leadership, team work, business communication and negotiation.Experienced in managing a team, skills ranging from scheduling practice times, organising travel and accommodation for LAN events to being the communication link between the team, its represented organisation and business partners.
i53 1st Place, Choke Gaming
4 Nations, Champions
4 Nations, Choke Gaming
EpicLan 13, Choke Gaming
EpicLan 13, Choke Gaming
EpicLan 13, Choke Gaming
Notable Roles
Notable Productions
In-Studio | On-Site | Outside Broadcast Productions:
Riot Games:
EU LCS
All Stars, Barcelona, 2016
MSI, Brazil, 2017
MSI, Shanghai, 2016
Third Party:
IEM, Katowice, 2016
IEM, Katowice, 2017
4 Nations, UK, 2014
G-Series, Ireland, 2015
Ragnarok, Dreamhack, 2016
Red Bull, League of Its Own, Paris, 2024
PUBG Mobile Global Championships, London, 2024
TwitchCon, Amsterdam, 2022:
TwitchCon & Twitch Rivals, Amsterdam, 2022
Minecraft: Craftmaster LIVE ft. Tubnet
Thijs's Hearthstone Tavern, 2022
TwitchCon, Ultimate Challenge III, Amsterdam, 2022
League of Legends Remote Productions:
LCS Academy, Proving Grounds, 2021
NA CLoL, 2021
NACE Starleague Spring, 2022
Unified Grand Prix, 2021
PlayVS, League of Legends, 2021
FSL: Gateway Legends, 2021
EGL Summer Showdown, 2021
Last Chance Qualifier, Proving Grounds, 2021
HUE Invitational, 2021
LCQ Winter Champs, 2022
MISC & Non-Endemic Productions:
Industry Insights, 2020
AIBA, World Boxing Championships, Hamburg, 2017