Kevin Cheung

Esports Production, Educator, & Mentor

About

Kevin Cheung is a long-time gamer with experiences within the esports industry ranging from Live Esports Broadcast Production, Competitive Gaming, Team Coaching & Management, On-Air Talent roles, and as an Academic within Higher Education.With an immense passion for esports, Kevin is driven and focuses on the Community, Entertainment, Competitive, and Educational aspects of the industry.


Interested in working together or have any other questions?
Please feel free to get in touch!

Contact

You can contact me by using the form or directly via the methods below.


Mobile: +44 (0)7423 336955
Email: [email protected]
Discord: ManxAzn
Kevin Cheung
United Kingdom

Live Esports Broadcast Production


Roles

Experience across multiple different disciplines, departments and roles within live broadcast production.See below for a list of Notable Roles:

Productions

Worked alongside numerous events and productions.As a Contractor, Freelancer, and Consultant.Both Endemic & Non-Endemic to esports.See below for a list of Notable Productions:

Organisations

Collaborated with multiple companies and organisations.Game Developers & Publishers, Competition Organisers, and Broadcast Companies.See below for a list of Notable Organisations:


Opportunities

Esports has opened up many opportunities for me.Working in broadcast production has allowed me to Travel all around the world and taking in new experience and cultures.


Storytelling & Narrative Building

Telling amazing STORIES and building exciting NARRATIVES.Creating memorable moments that keep stakeholders engaged, entertained, and coming back for more.Rundowns, Scripting & Segment Creation
Brainstorming Ideas & Story Meetings.

Live Production Workflows

Adaptability
Collaboration & Teamwork
Communication
Leadership
Perform Under Pressure
Problem Solver
Pre, Live & Post Production

Creation, Creativity & Quality

Building of high quality, professional broadcast standards and show structure.Managing & Production of content.Coordinated between production departments for e.g. project elements.


Travelable

Esports has allowed me to travel to many different cities and countries.Alongside the ability to attend and work on multiple renown events, both regionally and on the international stage.


In-Studio, OB & Remote Productions

Experienced and Comfortable working across multiple different live broadcast production environments. Ranging from:In-Studio/Control Room
Outside Broadcast Trucks/Vans
Remote & Cloud Productions

Budgets & Tiers

Worked across all different sizes of budgets, events, and teams:Local
Regional
International

Worldwide

Familiar working across time zones.Esports is global and rarely sleeps, I am no stranger to maintaining communication between offices and teams around the world.


Connections & Network

Working in esports broadcast production has allowed me to meet amazing People in the industry all around the world.Lifelong Colleagues, Connections & Friends.

Lecturer in Esports


Course Leadership

Analysis of Data & Metrics of student numbers regarding Course Health, Recruitment, Enrolment, Attendance, Feedback & Satisfaction Results.Organisation and Scheduling of regular meetings, meeting notes, agendas and reporting of results.Recruitment and development of Marketing material for prospective student outreach.Oversaw the esports Erasmus programmes alongside International partnership institutions.

Lecturer in Esports

Teach, advise, and provide essential knowledge & skills to students which can be linked to industry requirements.Creation and Delivery of teaching material via Lectures, Seminars, Workshops and Guest Talks. Both in a physical environment on campus and digital online learning.Personal Tutoring of students, by playing a crucial part in students academic and personal development, I am able to support students through their experiences and studies during their time at university.

Module Leadership

Modules Lead:
Contemporary Esports Management Issues
Esports Broadcasting
Esports Event Operations
Esports Expo
Media & Broadcasting in Esports
On-Air Talent
Principles of Esports Production
Key Modules Taught:
Esports Events Experience
Event Planning & Strategy
Resourcing Esports Events
Single Player Esports Events


Teaching Qualification

Postgraduate Certificate Higher and Professional Education (PgCHPE)Prevent Duty TrainedUnderstanding and Implementation of GDPR Practices. Alongside years of experience regarding Privacy and NDA's.

Curriculum Design

Consulted, Lead, and Developed the future vision of esports course identity and curriculum structure across multiple institutions.Ensuring that institutions are matching industry expectations, and regularly keeping up to date on esports entry level developments.

Mentorship & Student Development

Developed personalised Goals & Systems for personal tutees and students.Established pathways for students to thrive in pursuit of their career goals.Bolstered student development in both 'Hard' & 'Soft' skills to improve their employability.


Educational Institutions


Real World Experiences

Armed with over a decade of experience within the esports industry in multiple roles and areas.Regularly apply and adapt firsthand experiences and knowledge into my teaching material and delivery practices.Relatable content and in touch with student expectations within the world of esports and gaming.Real industry examples of assets, case studies, documents, and other resources to aid in the student learning experience.Click below for a list examples of my industry experiences:

Industry Connections & Network

Wide Network of esports professionals across multiple companies, departments, roles, and specialisations.Record of providing the connection and introduction of keen and passionate students to my wider network connections.Most leading to growth and even landing full time career positions within 1-2 years after introduction.


Student Engagement

Enhanced student engagement by increasing opportunities through industry relations.Implemented my own industry experiences in the form of workshops and other extra curricular material and delivered sessions.Mentored and Advised many student lead societies to empower student leaders.Achieved and Developed Innovative Methods & Practices that have proven to increase student attendance and satisfaction.

Student Employability & Opportunities

Strengthened industry relations and outreach for partnership acquisitions for increased student opportunities.Increased the number of student career opportunities through industry links in the form of Internships, and Paid Opportunities.Coaching student formed competitive teams who are competing in regional and collegiate leagues (NUEL & NSE).

Student Experience & Satisfaction

Enriched the student experience, prioritising it at the forefront of my ideals and motives.Strengthened the student to course relation especially during times of turmoil such as COVID-19 and the transition to online learning.Advised and guided students throughout their own creative ventures relating to industry projects. Ranging from the organising and running of events, the design, planning and execution of Broadcast Productions.


Guest Speaker, Interviews, Panels & Publications

Interested in working together or have any other questions?
Please feel free to get in touch!

Competitive Gaming


Semi-Professional Player

Highly skilled in League of Legends peaking at Master Tier Rank (0.05% of the player base) in Season 3 Off Season


Team Captain

Formed a competitive team and represented them as their team captain.Lead in-game shotcaller during competitive matches and training.


Team Manager, Coach & Analyst

Team Manager, Coach & Analyst for Choke Gaming.Maintained the number one spot as the UK's strongest League of Legends team winning tournaments such as i53 and the 4 Nations Tournament.Developed strong skills in leadership, team work, business communication and negotiation.Experienced in managing a team, skills ranging from scheduling practice times, organising travel and accommodation for LAN events to being the communication link between the team, its represented organisation and business partners.

Notable Roles

Notable Productions

In-Studio | On-Site | Outside Broadcast Productions:

Riot Games:

Third Party:


TwitchCon, Amsterdam, 2022:


League of Legends Remote Productions:


MISC & Non-Endemic Productions:

Notable Organisations